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Endless Dungeon - Procedural Factory

Here is my work on Endless Dungeon's Procedural Factory district.
On this district, I was in charge of level art, lighting, polish and some grounds.
In Endless Dungeon, districts consist of procedurally generated rooms linked by doors, so every room you see on those screenshots, except landmarks and boss rooms, are uniques and you will probably never encounter them exactly like this in the game. But they are still a good view on the kind of rooms you can go through in Procedural Factory.
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Every district of this game was made thanks to a team effort from all the art team, so you can check their artstation for more Endless Dungeon content!
On this district, props, textures, walls, polish and overall supervision were done by Hadrien Channac:
https://www.artstation.com/hadrienchannac
Doors and walls were made by Salim Bellama:
https://www.artstation.com/salimbellama
Maxime Conquy did some props and the boss room:
https://www.artstation.com/naj
Huge door was made by Doryan Woelfel:
https://www.artstation.com/dodowolf
VFXs were made by Boris Vaudran, Gabriel Klein and Thomas Iché:
https://www.artstation.com/boryvfx
https://www.artstation.com/archngame
https://www.artstation.com/peeweekvfx
Concepts for this district were made by César Espejo:
https://www.artstation.com/sizow
Art direction by Ronan Berlese:
https://www.artstation.com/ronanberlese
From the concept team, you can also check Jeanne Plounevez's work:
https://www.artstation.com/jeanneplounevez
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Everything was made with love by the whole team so I hope you'll like it!
Thank you for reading!