Here is my work on Endless Dungeon's Transcendence Center district.
This district is the one I worked on the most, as I was in charge of all props modeling, foliage, level art, landmark room, lighting and polish.
In Endless Dungeon, districts consist of procedurally generated rooms linked by doors, so every room you see on those screenshots, except landmarks and boss rooms, are uniques and you will probably never encounter them exactly like this in the game. But they are still a good view on the kind of rooms you can go through in Transcendence Center.
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Every district of this game was made thanks to a team effort from all the art team, so you can check their artstation for more Endless Dungeon content!
On this district, textures, walls and doors were made by Maxime Conquy:
https://www.artstation.com/naj
Grounds were made by Salim Bellama:
https://www.artstation.com/salimbellama
Under the supervision of Hadrien Channac:
https://www.artstation.com/hadrienchannac
From the 3D team, you can also check Doryan Woelfel's work:
https://www.artstation.com/dodowolf
VFXs were made by Thomas Iché and Gabriel Klein:
https://www.artstation.com/peeweekvfx
https://www.artstation.com/archngame
Concepts of this district were made by César Espejo and Jeanne Plounevez:
https://www.artstation.com/sizow
https://www.artstation.com/jeanneplounevez
Under the supervision of Ronan Berlese:
https://www.artstation.com/ronanberlese
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Everything was made with love by the whole team so I hope you'll like it!
Thank you for reading!