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Gabryel | Environment & Room Mockup

Gabryel is a Zelda-Like Pixel Art Game I was part of as a year project during my 2nd year in my school. I was in charge of the artistic direction, Character Design, Environment Art and Composition.
Here's some mockups from the game. It was my first time doing pixel art, and I quite liked it ! What was challenging was working in a quite low resolution and in pixel perfect. I also integrated every scene and did the level art of scenes that were not a fixed panel (like the forest for example). I particularly had fun working with saturated colors, with different kind of envionment and compositing while taking into account level designs' constraints.

Monastery entry

Monastery entry

Cloister

Cloister

Library

Library

Chapel

Chapel

Chapel closeup

Chapel closeup

Ruins

Ruins

Forest

Forest

Tombstone room

Tombstone room

Training zone

Training zone

Early concept art

Early concept art

Gabryel Teaser